so now in maya rendering, almost done, I still have to fix the silk shader, and coat shader. I have most of my hair system done though I need to make it a bit bigger, ad some more fill layers, to random it up some more, maybe some diff in color strands, and stuff. The hair is really my biggest tweak at this point so I'm hoping it will get finished up soon There are still other small things to do but Im working on them too lol
Edit
got the pose done, the wrinkles have been a huge pain but I'm finished with them I need to bring him into maya so I can start textuing and rendering. I did a base polypaint on his face but will do the rest of the work in my beloved Photoshop, as z brush just doesn't handle its layers well... --
Just a sample work in progress of my second demo reel piece, which will be David Bowie as Jareth the Goblin King from The Labyrinth. I plan on only doing a bust but he'll be in the dance scene outfit "which is only blocked in atm" and holding the crystal ball.
I have some hair cards started, well actually almost finished as far as placement goes but I am going to attempt to try actual hair knowing I have a fallback already in place.
The texture's should start the week after next and will be primarily done in Zbrush/Photoshop. I hope by doing it this way I can continue to tweak his features to get him as close as possible before I bake out my maps.